![]() ![]() ![]() Remember to keep up a good amount of trade, and keep exporting your resources. Once a few territories have been added to your fledgling nation (choose good territories with farms and fur posts), you should be developing at a healthy rate, and can turn your ambitions towards the lands of the United States or make a naval invasion of Brazil/ Mexico. The British are at war with the French, while the French are allied with the United States. The British and French are no longer major powers in the Americas, while the new nation of the United States has lots of land and decent armies. Once an army is assembled, the best targets are British, French or Iroquois lands. Also, the player should upgrade his farms and weavers' workshops as soon as possible. A good very early army for Quebec should have colonial line infantry, colonial light cavalry, demi-cannons and/or sakers, and a few Courers de Bois. Another priority is to begin recruiting an army and to get a General. The player should get trade rights with the USA, Britain, France and the Iroquois on the very first turn and begin exporting fur pelts. But Quebec's unit roster is quite good, and is well-balanced, being very similar to that of France. Quebec starts out without an army or a navy, and has no starting generals. Unfortunately, Quebec doesn't have even one education and research building, so you will have to either build or capture one. Quebec is quite advanced, and starts with many technologies researched. An iron minefield is located at Mont-Laurier, and an average yield farmland area is found at St Lazare.Īt Tadoussac, there is a Commercial port, that is capable of exporting a lot of your produced furs, and Gaspe has a bawdyhouse. Marsoui forests have a lumber mill, which contributes to the town wealth of Quebec. At St Jean trapper post (abundant yield), a fur exchange is already constructed, producing 80 pelts a turn. Its natural resources are also being exploited to a good extent. Quebec has a good starting economy, with a lot of growth potential. You will have no starting general or starting troops. If you have HusserlTw's excellent Empire: Total Factions mod installed, which you can find at, you can play as Quebec and your campaign will begin in the year 1783. ![]() The capital of Quebec is Quebec, New France, and the government type is absolute monarchy. If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here.Quebec is an emergent Catholic nation, which will be created as the result of a successful rebellion in New France or due to the capture of all the European holding of the Faction of France (or what ever other European nation may control New France at the time of its defeat). Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team. No politics allowedĭon't derail threads with off-topic memes or controversy. WH3 Introducing the Spring ChampionshipĪll posts must be related to the Total War series. ![]() Post your strategies, thoughts, links and reviews here. Click here to set your flair! Welcome to /r/TotalWar!Ī subreddit for all of those who love the Total War series. ![]()
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